This is where I post the deck lists I've been playing at weekly Magic night. (WIP) Along with a review and a shoutout to the people that made the decks.
- Sheoldred, The Apocalypse (made by my lovely wife)
- Slivers (based off this deck, with edits by me because boardwipes aren't fun)
- Yennett/"Everything is Free" (mostly made by my lovely wife)
- Syr Konrad, the Mindskinner (this one was almost all me baby!!!!!)
Very very fun to actively be a target. Shutting down card advantage engines literally gives me life. Fuck you, blue decks. Update with tech after 8/17/24: Sign in Blood can do between 6 and 24 damage depending on your board state, and I got 16 damage against everyone at once using Grey Merchant of Asphodel. Both rely on Bloodletter of Aclazotz but I won my first game of commander and came in second on another occasion.
Still largely theoretical, the guy who hosts weekly Magic night has a sliver deck but I havent gone up against it yet and to quote my wife "we all hate it". Update after 8/17/24's mtg night: The inherent weakness of an aggro deck in 8 player commander was made clear to me when I played the host's sliver deck. The lines in my deck are less advanced but it's a good deck for me to use when I'm done being targeted for the night. Update 9/14 after installing xmage and playing against Capn, I like my deck better, after 5 turns of good land drops I have a snowball that's hard to stop, Morophon is a worse pick for a commander imo because while Sliver Hivelord is removal bait if it gets on the board you're only a handfull of turns from winning.
I love this deck, Approach is a little superfluous but Roaming Throne, Spark Double, and Sakashima easily give me 6 triggers per combat phase which gets nuts if that goes off. Having a bunch of bullshit at the ready like Ulamog and Jin-Gitaxias is like opening xmas presents every time a Yennett trigger occurs. Also Blazing Archon hard counters my Sliver deck.
I played around a bit in Canlander with a dimir control deck and noticed the synergy between Syr Konrad, the Grim and The Mindskinner. I decided to get silly with it! Initial playtesting with Capn was fruitful. Almost all of my mill pieces are cheap enough that the engine works without much card draw, though I think it could use some. Creatures whose power and toughness scale with getting the mill engine off are FUN to get on the board and protect me from getting slapped for running mill in the first place. One of the regular players at magic night runs Mothman so I'd love to cause a scene one of these days with both decks.